Freeform Email Roleplaying

Hi! A few friends of mine and I are attempting to start a roleplaying-by-email group. Actually, I'm trying to start it, and they're ignoring me. Anyway, I'll be keeping the manifesto(instead of a rulebook, FFERP has a manifesto) here.

Freeform Email Roleplaying Manifesto, v 1.1
William Van Hecke; jetfuel@metalbat.com

Priority 1: Fun.
Priority 2: Advancement of the story.
Priority 3: Enhancement of the game.

Guideline 1: Your character develops as you play. Start with a name; the rest will come to you. Anything goes, but be responsible.
Guideline 2: The world develops as you play. Feel free to add to it as you see fit. Anything goes, but be responsible.
Guideline 3: There are no dice, stats, or inventories. If it makes sense for your character to be able to do something, assume she can. If it's tricky, indicate that she is trying and the DM will rule. If it makes sense that your character is carrying something, feel free to claim that she is. If it would be more fun to roleplay the situation without it, feel free to say she's left it at home. Anything goes, but be responsible.
Guideline 4: If you know someone creative enough and responsible enough to play, you may invite her. Players may join a group by invitation only.
Guideline 5: If you have any ideas for the improvement of the game, you are invited to offer them.

Reminder 1: If you do not take the time to reply regularly, the game will fall apart. Fast. I've seen it happen. So, if you don't reply for a couple of turns, you might just come back to the game to find your character dead, or worse.
Reminder 2: Don't think too far ahead. What you have thought up for your character, be it plans for the future or revelations of the past, might be rendered obsolete by another player's contributions to the world and story. Try to keep it spontaneous. This goes for the DM as well.

yes, it really is that open-ended. anything more structured than that would be a pain to play over email. get as involved as you like.

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